Using this in my own campaign of D&D 5e with the remastered and updated 'Into the Borderlands' book published by Goodman Games. Remade using assets purchased off the Roll20 Marketplace, using mostly the tiles from Gabriel Pickard, and assembled in GIMP. Heaps of new and classic equipment from the PHB such as Disguise and Climbing kits, new magic items, and many alchemical items.ĭeeper, more thoughtful quest progressions, usually with multiple ways of completing quests. The old classic from the original Dungeons & Dragons adventure module, Keep on the Borderlands.
Over 60 new maps to explore, with more interactive environments (such as desks, shelves and cupboards commonplace) and over 40 quests New racial abilities such as Stonecunning and racial languages New class abilities such as Wild Empathy, Slow Fall, Illiteracy, new familiars, better control over animal companions, new spells, Domain skills, class-specific quests New skills - Alchemy, Handle Animal, Climb, Use Rope, Knowledge (Nature), Speak Language, Disguise and Forgery (NPC only) - and additional uses for skills such as Appraise, Perform, Spellcraft and Sleight-of-Hand Keep on the Borderlands expands on ToEE's excellent simulation of the D&D3.5 engine with the following additional features: The player needs only talk to the NPCs of the Keep and surrounding locales, and role-play their character, to find a variety of adventures, culminating in a journey to the infamous Caves of Chaos, where the party can fight, work for, manipulate or despoil the various tribes of monsters. The player controls one or more characters who have arrived at the Keep on the Borderlands seeking fame, fortune and adventure. There is considerably more thought required to finish KotB than ToEE: though all the information is still given in the game, and it is not excessively difficult, just more thoughtful than the original game. It attempts to push many elements of the ToEE engine to their limits, using the engine's capacity for animations, quests, skills, feats and dialogue, as well as combat, to produce an adventure game in the classic puzzle-solving mode.
#The keep on the borderlands ddo mod#
It does not require any other mods from Co8, such as Co8 8.0: it is a separate module to ToEE and not a mod of it.
#The keep on the borderlands ddo Patch#
It requires the original Temple of Elemental Evil game, patched to patch 2. It was created by modders at the Circle of Eight fansite and freely distributed. KotB is a new module - or total conversion, if you prefer - for the Atari game Temple of Elemental Evil. The Circle of Eight Team ( ) is proud to announce that the Keep on the Borderlands mod is finished and available for download: get it right here at ModDB.